Game Designer
Early accessDesign the game, not the document.
Game Designer, from GreenMind Media, is where a team writes a game's design. Write your systems as rules you can cite, your numbers as parameters, your catalogues as grids and your open questions next to the rule they are about.

Who it is for
It is for teams who have outgrown a folder of documents and sheets. Design written in prose has to be read and translated by hand into config, tickets and code. Here the prose stays, and every rule, number and catalogue row underneath it is something the rest of the work can point at.
What it does
Systems you can cite
Write systems, screens and areas as a tree of rules, intent and examples, with parameters, glossary terms and links inline.
Catalogues as grids
Define your entity types and edit them as grids, so characters, items and cards stay in one structured place.
Questions where they belong
Pin open questions and decisions to the rule they are about, instead of losing them in a chat.
Milestones and platforms
Scope the work with milestones, and say which platforms you ship on and what every part must meet.
Edit together, live
Several people edit the same page at once, comment and suggest changes, and go back to any version.
Take it with you
Export your design, send its work to Linear, and keep a copy in Google Drive.
Catalogues your whole team can edit
Cards, monsters, characters: each entity type is a catalogue. Its fields are the columns, its entities the rows.

How it works with the rest
It works on its own. These connections are there when you want them, and each is something you turn on.
- OnlyLore
- A game cites its universe's canon instead of copying it, and is told when a citation no longer matches.
- GreenMind Publishing
- Parameters and entity types bind to a project's config, so the design is the one place to change them. Test environments follow the design, and production waits for a person to release the change.
- Ensemblis
- A game links to an Ensemblis project for its score.
- GreenMind Marketing
- A brand that markets the game gets a store brief from its design, turns what ships into posts, and files themes from players' feedback back into the game.
- Your AI assistant
- An assistant connected by signing in with GreenMind reads the games you pick, and proposes or applies changes only where you allow it.
How to get it
- Early access
- Game Designer is new, and we are still opening it up. Sign in with your GreenMind account to see whether it is open to you.
- Generating media
- Images and audio are generated with your org's own OpenAI and ElevenLabs accounts, which you connect once. Other paid processing uses prepaid credits.
Screenshots on this page show made-up sample data.