Software

Five products for making things and getting them seen.

Each one does its job on its own. They share one account and one org, so when you use two together they already know each other.

  • GreenMind Marketing

    Open to everyone

    Plan what you say, publish it to your networks, stream, cut clips and see what moved your numbers.

    For: Game studios, bands and anybody with an audience

    More about GreenMind Marketing
    The Numbers page of GreenMind Marketing: a chart with what the brand did marked on it.
  • GreenMind Publishing

    Open to everyone

    The backend for your game: players, sign-in, lobbies, config, saves, commerce and crash reports, in a test and a production environment.

    For: Game studios shipping an online game

    More about GreenMind Publishing
    The publishing console comparing a test environment with production.
  • Game Designer

    Early access

    Write a game's design as rules you can cite, numbers you can tune and catalogues your team edits together.

    For: Teams designing a game

    More about Game Designer
    A system in Game Designer, written as numbered rules with parameters.
  • Ensemblis

    Early access

    Keep your band's songs and shows in one place, and let ShowSync build the Live Sets in Ableton Live.

    For: Bands that play with Ableton Live

    More about Ensemblis
    A show in Ensemblis: songs in order, with the running time.
  • OnlyLore

    Open to everyone

    A home for the world you are building, which stays consistent as it grows.

    For: Writers, game teams and game masters

    More about OnlyLore
    A timeline in OnlyLore: eras, factions, events and lives by year.

Screenshots on this page show made-up sample data.

What every product shares

These come with the account, so you meet them once, whichever product you start with.

  • One account

    A GreenMind account signs in to all of them, and signing in to one creates it if you do not have one yet.

  • One org

    Every account comes with an org, and the same org can own your game, your universes, your bands and your brands.

  • People and roles

    Invite people to one project, or make a team. What they may do is a role held on that project.

  • Connections

    Connect a service once, such as a YouTube channel or a Linear workspace, and put it to use wherever it is needed.

  • Prepaid credits

    What costs money per use is paid for ahead, one credit to the US cent, with spending limits per project or feature.

  • Your AI assistant

    Marketing, Ensemblis, Game Designer, OnlyLore and the console's config and crash reports have MCP servers. Connect by signing in, and choose what it may reach.